#Spine2d vs anima2d how to#
I have checked in VS debagger and seems the instance has CreateDefaultCurves, so I can't get what's wrong and how to fix it. _CallUpdateFunctions () (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:303) The feature is required for a 2d skeleton deformation workflow - specifically for animations that fake head/tor. Rethrow as TypeInitializationException: The type initializer for 'Anima2D.AnimationWindowExtra' threw an exception.Ī () (at Assets/Anima2D/Scripts/Editor/EditorUpdater.cs:134)Ī () (at Assets/Anima2D/Scripts/Editor/EditorUpdater.cs:211)Īnima2D.EditorCallbacks+c.b_8_0 () (at Assets/Anima2D/Scripts/Editor/EditorUpdater.cs:25) Godot version: 3.0.6 Request description: This is a request to add the ability to have internal vertices on polygon2d shapes. (System.String name, bindingAttr) (at :0)Īnima2D.AnimationWindowImpl_51_52_53.InitializeReflection () (at Assets/Anima2D/Scripts/Editor/AnimationWindowExtra/AnimationWindowImpl_51_52_53.cs:60)Īnima2D.AnimationWindowImpl_54.InitializeReflection () (at Assets/Anima2D/Scripts/Editor/AnimationWindowExtra/AnimationWindowImpl_54.cs:15)Īnima2D.AnimationWindowImpl_55.InitializeReflection () (at Assets/Anima2D/Scripts/Editor/AnimationWindowExtra/AnimationWindowImpl_55.cs:18)Īnima2D.AnimationWindowImpl_56.InitializeReflection () (at Assets/Anima2D/Scripts/Editor/AnimationWindowExtra/AnimationWindowImpl_56.cs:18)Īnima2D.AnimationWindowImpl_2017_1.InitializeReflection () (at Assets/Anima2D/Scripts/Editor/AnimationWindowExtra/AnimationWindowImpl_2017_1.cs:17)Ī () (at Assets/Anima2D/Scripts/Editor/AnimationWindowExtra/AnimationWindowExtra.cs:29) (System.String name, bindingAttr, binder, callConv, System.Type types, modifiers) (at :0)
Anima2D 1.1.8 can't get CreateDefaultCurves method in Unit圓D 2019.2.0f: AmbiguousMatchException: Ambiguous match found.